Apr 22, 2005, 12:54 PM // 12:54 | #1 |
Pre-Searing Cadet
Join Date: Apr 2005
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DoTs and Energy Regeneration Caps
I haven't been able to play the game yet so this might be a stupid question. But considering some threads that I read there seems to be a cap for damage over time spells (10 health degeneration) and an energy regeneration cap (10 pips). Can anyone confirm this info?
Thanks in advance Tarrask. |
Apr 22, 2005, 01:32 PM // 13:32 | #2 |
Frost Gate Guardian
Join Date: Feb 2005
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I believe the cap on both degeneration and regeneration is 10 pips. This applies to energy and health pools.
- Iczer |
Apr 22, 2005, 01:42 PM // 13:42 | #3 |
Elite Guru
Join Date: Feb 2005
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you can only have a max of 10 pips affect you either way, (20 health/sec), but different regen/degen skills and conditions do stack.
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Apr 22, 2005, 03:28 PM // 15:28 | #4 | |
Pre-Searing Cadet
Join Date: Apr 2005
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Thank you for your fast replies.
Quote:
Tarrask |
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Apr 22, 2005, 06:18 PM // 18:18 | #5 |
Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
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The values are still counted together, it's just that they have no effect greater than a total of 10. So healing regen that was cast would need to be more than the amount over 10 to reduce the degen.
-7-3-4 = -14 +2 = -12 not -[10]+2 = -8 |
Apr 23, 2005, 04:19 PM // 16:19 | #6 |
Pre-Searing Cadet
Join Date: Apr 2005
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Great info. Thanks a lot.
Tarrask. |
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